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Current For Facebook 1 1 2

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Facebook introduced dozens of options for users to identify their gender today - and although the social media giant said it would not be releasing a comprehensive list, ABC News has found at. (Source: Facebook ) Facebook is simply too big to ignore as an on-going part of your digital marketing communications program. Not including Instagram, WhatsApp or other properties other than Facebook. 1.79 billion people on average log onto Facebook daily and are considered daily active users (Facebook DAU) for June 2020. Looking for GE CURRENT Miniature LED Bulb, T2-1/2, Miniature Bayonet (BA9s), Watts 1.4W (6CJW2)? Grainger's got your back. Easy online ordering for the ones who get it done along with 24/7 customer service, free technical support & more.

https://herekfile110.weebly.com/caesars-on-the-beach.html. Here's the latest version of the Facebook app. The version number is 2.7.1. I have no idea what's new in this version as Facebook isn't saying. I suspect it's just a bug fix release.

I'm can't say for sure which Boost phones (if any) it works on. On my Motorola Rambler and i776 test phones it installs and runs but the log in button doesn't work. The previous 2.3 and 2.5.1 versions didn't work on my phones either but BoostApps readers reported that it worked on the Incognito, Juno, Factor, Rant and Seek, so I'm hoping this one works on at least those phones.

Type: Freeware
Vendor: Facebook
Data Connection Required: Yes
Minimum Java ME profile: MIDP 2.0
Screen Size: All
Reported Working On: Nokia 114, Sanyo Incognito, Samsung GT-C3053, Sanyo Juno
Reported Not Working On: Itel it5100, LG A290, Motorola Rambler, Samsung GT-C3300K Champ, Samsung Gt-C3303k
.
Let us know in a comment if it works or not on your Boost phone

The app 'Facebook' (131 KB) is ready to download or send to your phone as filename: 'FB271'.

Downloading uses paid data. Downloads are for Java ME phones only.

Current For Facebook 1 1 2

To download and install click here: DOWNLOAD (jad)

This guide is intended for publishers who want to use the Google Mobile Ads SDKto load and display ads from the Facebook Audience Network via waterfalland Open Bidding mediation. It covers how to addFacebook ads to an ad unit's mediation configuration andhow to integrate the Facebook Audience Network SDK and adapter into an Unityapp.

Supported formats and features

The AdMob mediation adapter for the Facebook Audience Network has the followingcapabilities:

Formats
Banners
Interstitials
Rewarded video
Rewarded video (new APIs)
Features
Smart banners
Ad Network Optimization (ANO)
Open Bidding1

1 Open Bidding iscurrently in a limited beta. Please reach out to your account manager for moreinformation.

Requirements

  • Unity 5.6 or higher
  • Latest Google Mobile Ads SDK
  • [For Open Bidding]: Google Mobile Ads mediation plugin for Facebook 2.11.0 or higher
  • To deploy on Android
    • Android API level 16 or higher
  • To deploy on iOS
    • iOS deployment target of 9.0 or higher
    • The latest Facebook Audience Network SDK usually requires the latestversion of Xcode.
  • A working Unity project configured with Google Mobile Ads SDK. See Get Started for details.

Step 1: Set up Facebook Audience Network

Sign up and Log in to the Business Manager Start page.

Click Create a new Business Manager account and fill out the required fieldswith your business details.

Create a Facebook property

Once you've filled out the required information, you'll be prompted to create aproperty for your app. Enter the desired name of the property for your app andclick Go to Monetization Manager.

Next, select the platform you want to monetize.

Note: If your app supports both Android and iOS, you need to addeach of them separately.

Indicate whether or not your app is live and click Submit.

You will be prompted to create an ad placement for your application.Select a format, fill out the form and click Next.

Waterfall

Key Point: Select the Medium Rectangle display format if you plan torequest 300x250, and Banner display format for all othersizes.

Open Bidding

Key Point: Select Banner for all banner sizes, including for 300x250.Facebook does not support the Medium Rectangle display format in openbidding, but does support a flexible width banner with a height of 50,90, or 250 when using the Banner display format.

The next step presents an overview of the placement you created. Take note ofthe Placement ID under the Add placement ID Download dropdmg 3 5 8. section. Additionally, youwill also need your System User Access Token. Simply click theGenerate Token button under the Add system user access token section togenerate it. You will need both the Placement ID and theSystem User Access Token when you set up your ad unit ID.

Note: You only need to generate one token. You can use this token acrossmultiple properties and apps in the AdMob UI once it is created. If you are anexisting publisher on Facebook Audience Network and need to generate a newtoken for your property, follow Facebook'sSystem User Token generationguide.

Step 2: Configure mediation settings for your AdMob ad unit

You need to add Facebook to the mediation configuration for your ad unit. Firstsign in to your AdMob account.

Note: If you're deploying your Unity app to both Android and iOS, you need two AdMobad units, one for each platform.

Android

Navigate to the Mediation tab. If you have an existing mediation groupyou'd like to modify, click the name of that mediation group to edit it,and skip ahead toAdd Facebook Audience Network as an ad source.

To create a new mediation group, select Create Mediation Group.

Enter your ad format and platform, then click Continue.

Give your mediation group a name, and select locations to target.Next, set the mediation group status to Enabled. Then clickAdd Ad Units, which will open up the ad unit selection overlay.

Associate this mediation group with your existing AdMob ad unit.Then click Done. You should now see the ad units card populatedwith the ad units you selected.

Add Facebook Audience Network as an ad source

Waterfall

In the Ad Sources card, select Add Ad Network.

Select Facebook Audience Network. Enable the Optimize switch.Enter the System User Access Token and Property ID obtained in theprevious section. App Access Token is deprecated and can be left blank.Review and check the Authorization checkbox to set upAd Network Optimization (ANO)for Facebook Audience Network. Then enter an eCPM value for FacebookAudience Network and click Continue.

Enter the Placement ID obtained in the previous section.Then click Done.

Current For Facebook 1 1 2020

Finally, click Save.

Note: Ad network optimization takes a few days to gather data to accuratelycalculate eCPM for a mediation network. In the meantime, the ANO status willbe PENDING, so you must manually set an eCPM value for the network.Once the eCPM can be calculated, ANO will automatically start updating theeCPM on your behalf. If the AdMob Dashboard is showing a PENDING orERROR status for more than 72 hours, verify that you have added theSystem User to each of your Properties.

Open Bidding

In the Ad Sources card, select Add Ad Network. SelectFacebook Audience Network (Open Bidding). Enter the Placement IDobtained in the previous section and click Done.

Finally, click Save.

iOS

Navigate to the Mediation tab. If you have an existing mediation groupyou'd like to modify, click the name of that mediation group to edit it,and skip ahead toAdd Facebook Audience Network as an ad source.

To create a new mediation group, select Create Mediation Group.

Enter your ad format and platform, then click Continue.

Give your mediation group a name, and select locations to target.Next, set the mediation group status to Enabled. Then clickAdd Ad Units, which will open up the ad unit selection overlay.

Associate this mediation group with your existing AdMob ad unit.Then click Done.

You should now see the ad units card populated with the ad units youselected.

Add Facebook Audience Network as an ad source

Waterfall

In the Ad Sources card, select Add Ad Network.

Select Facebook Audience Network. Enable the Optimize switch.Enter the System User Access Token and Property ID obtained in theprevious section. App Access Token is deprecated and can be left blank.Review and check the Authorization checkbox to set upAd Network Optimization (ANO)for Facebook Audience Network. Then enter an eCPM value for FacebookAudience Network and click Continue.

Enter the Placement ID obtained in the previous section.Then click Done.

Finally, click Save. Free casino card games no download.

Note: Ad network optimization takes a few days to gather data to accuratelycalculate eCPM for a mediation network. In the meantime, the ANO status willbe PENDING, so you must manually set an eCPM value for the network.Once the eCPM can be calculated, ANO will automatically start updating theeCPM on your behalf. If the AdMob Dashboard is showing a PENDING orERROR status for more than 72 hours, verify that you have added theSystem User to each of your Properties.

Open Bidding

In the Ad Sources card, select Add Ad Network. SelectFacebook Audience Network (Open Bidding). Enter the Placement IDobtained in the previous section and click Done.

Finally, click Save.

Note: Ad network optimization takes a few days to gather data to accuratelycalculate eCPM for a mediation network. In the meantime, the ANO status will bePENDING, so you must manually set an eCPM value for the network.Once the eCPM can be calculated, ANO will automatically start updating the eCPMon your behalf. If the AdMob Dashboard is showing a PENDING or ERRORstatus for more than 72 hours, verify that you have added theSystem User to each of your Properties.

Using rewarded video ads

In the settings for your rewarded video ad unit, provide values for the rewardamount and reward type. Then, to ensure you provide the same reward to the userno matter which ad network is served, check theApply to all networks in Mediation groups box.

If you don't apply this setting, the Facebook adapter defaults to a rewardof type ' (empty string) with a value of 1. The Facebook SDK does notprovide specific reward values for its rewarded video ads.

For more information on setting reward values for AdMob ad units, seeCreate an ad unit.

Step 3: Import the Facebook Audience Network SDK and adapter

Download the latest version of theGoogle Mobile Ads mediation plugin for Facebookand extract the GoogleMobileAdsFacebookMediation.unitypackage from the zipfile.

In your Unity project editor, select Assets > Import Package > Custom Packageand find the GoogleMobileAdsFacebookMediation.unitypackagefile you downloaded. Make sure that all the files are selected and clickImport.

Then, select Assets > Play Services Resolver > Android Resolver > Force Resolve. The Unity Play Services Resolver library will perfromdependency resolution from scratch and copy the declared dependencies into theAssets/Plugins/Android directory of your Unity app.

Step 4: Additional code required

No additional code required for Facebook integration.

Step 5: Test your implementation

See the Testing Audience Network Implementation guideguide for detailed instructions on how to enable Facebook test ads.You can then use the Mediation Test Suiteto verify if your implementation is correct.

That's it! You now have a working mediation integration withFacebook's Audience Network.

Optional steps

EU Consent and GDPR

Under the Google EU User ConsentPolicy, you must ensure that certain disclosures are given to, andconsents obtained from, users in the European Economic Area (EEA) regardingthe use of device identifiers and personal data. This policy reflects therequirements of the EU ePrivacy Directive and the General Data ProtectionRegulation (GDPR). When seeking consent, you must identify each ad networkin your mediation chain that may collect, receive, or use personal data andprovide information about each network's use. Google currently is unable topass the user's consent choice to such networks automatically.

Please review Facebook's guidance forinformation about GDPR and Facebook advertising.

Error codes

If the adapter fails to receive an ad from the Facebook Audience Network,publishers can check the underlying error from the ad response usingResponseInfo under the following classes: Sync checker 3 2016.

Here are the codes and accompanying messages thrown by the Facebook AudienceNetwork adapter when an ad fails to load:

Android

Error codeReason
101Invalid server parameters (e.g. missing Placement ID).
102The requested ad size does not match a Facebook Audience Network supported banner size.
103The publisher must request ads with an Activity context.
104The Facebook Audience Network SDK failed to initialize.
105The publisher did not request for Unified native ads.
106The native ad loaded is a different object than the one expected.
107The Context object used is invalid.
108The loaded ad is missing the required native ad assets.
109Failed to create a native ad from the bid payload.
110The Facebook Audience Network SDK failed to present their interstitial/rewarded ad.
111Exception thrown when creating a Facebook Audience Network AdView object.
1000-9999The Facebook Audience Network returned an SDK-specific error. See Facebook's documentation for more details.

iOS

Error codeReason
101Invalid server parameters (e.g. missing Placement ID).
102The requested ad size does not match a Facebook Audience Network supported banner size.
103The Facebook Audience Network ad object failed to initialize.
104The Facebook Audience Network SDK failed to present their interstitial/rewarded ad.
105Root view controller of the banner ad is nil.
106The Facebook Audience Network SDK failed to initialize.
1000-9999The Facebook Audience Network returned an SDK-specific error. See Facebook's documentation for more details.

Facebook Unity Mediation Plugin Changelog

Version 3.0.0

  • Supports Facebook Android adapter version 6.1.0.0.
  • Supports Facebook iOS adapter version 6.0.0.0.

Version 2.12.0

  • Supports Facebook Android adapter version 5.11.0.0.
  • Supports Facebook iOS adapter version 5.10.1.0.

Version 2.11.1

  • Supports Facebook Android adapter version 5.10.1.0.
  • Supports Facebook iOS adapter version 5.10.1.0.

Version 2.11.0

  • Supports Facebook Android adapter version 5.10.0.0.
  • Supports Facebook iOS adapter version 5.10.0.0.

Version 2.10.0

  • Supports Facebook Android adapter version 5.9.1.0.
  • Supports Facebook iOS adapter version 5.9.0.1.

Version 2.9.2

  • Supports Facebook Android adapter version 5.9.0.2.
  • Supports Facebook iOS adapter version 5.9.0.1.

Version 2.9.1

  • Supports Facebook Android adapter version 5.9.0.1.
  • Supports Facebook iOS adapter version 5.9.0.1.

Version 2.9.0

  • Supports Facebook Android adapter version 5.9.0.0.
  • Supports Facebook iOS adapter version 5.9.0.0.

Version 2.8.1

  • Supports Facebook Android adapter version 5.8.0.1.
  • Supports Facebook iOS adapter version 5.8.0.2.

Version 2.8.0

  • Supports Facebook Android adapter version 5.8.0.0.
  • Supports Facebook iOS adapter version 5.8.0.1.

Version 2.7.1 (Deprecated, use 2.8.0 or newer)

  • Supports Facebook Android adapter version 5.7.1.0.
  • Supports Facebook iOS adapter version 5.7.1.1.

Version 2.7.0 (Deprecated, use 2.8.0 or newer)

  • Supports Facebook Android adapter version 5.7.0.0.
  • Supports Facebook iOS adapter version 5.7.0.0.

Version 2.6.1 (Deprecated, use 2.8.0 or newer)

  • Supports Facebook Android adapter version 5.6.1.0.
  • Supports Facebook iOS adapter version 5.6.1.0.

Version 2.6.0

  • Supports Facebook Android adapter version 5.6.0.0.
  • Supports Facebook iOS adapter version 5.6.0.0.

Version 2.5.1

  • Supports Facebook Android adapter version 5.5.0.0.
  • Supports Facebook iOS adapter version 5.5.1.0.

Version 2.5.0

  • Supports Facebook Android adapter version 5.5.0.0.
  • Supports Facebook iOS adapter version 5.5.0.0.

Version 2.4.1

  • Supports Facebook Android adapter version 5.4.1.1.
  • Supports Facebook iOS adapter version 5.4.0.0.

Version 2.4.0

  • Supports Facebook Android adapter version 5.4.0.0.
  • Supports Facebook iOS adapter version 5.4.0.0.

Version 2.3.2

  • Supports Facebook Android adapter version 5.3.1.2.
  • Supports Facebook iOS adapter version 5.3.2.0.

Version 2.3.1

  • Supports Facebook Android adapter version 5.3.1.0.
  • Supports Facebook iOS adapter version 5.3.2.0.

Version 2.3.0

  • Supports Facebook Android adapter version 5.3.0.0.
  • Supports Facebook iOS adapter version 5.3.0.0.
Current For Facebook 1 1 2

To download and install click here: DOWNLOAD (jad)

This guide is intended for publishers who want to use the Google Mobile Ads SDKto load and display ads from the Facebook Audience Network via waterfalland Open Bidding mediation. It covers how to addFacebook ads to an ad unit's mediation configuration andhow to integrate the Facebook Audience Network SDK and adapter into an Unityapp.

Supported formats and features

The AdMob mediation adapter for the Facebook Audience Network has the followingcapabilities:

Formats
Banners
Interstitials
Rewarded video
Rewarded video (new APIs)
Features
Smart banners
Ad Network Optimization (ANO)
Open Bidding1

1 Open Bidding iscurrently in a limited beta. Please reach out to your account manager for moreinformation.

Requirements

  • Unity 5.6 or higher
  • Latest Google Mobile Ads SDK
  • [For Open Bidding]: Google Mobile Ads mediation plugin for Facebook 2.11.0 or higher
  • To deploy on Android
    • Android API level 16 or higher
  • To deploy on iOS
    • iOS deployment target of 9.0 or higher
    • The latest Facebook Audience Network SDK usually requires the latestversion of Xcode.
  • A working Unity project configured with Google Mobile Ads SDK. See Get Started for details.

Step 1: Set up Facebook Audience Network

Sign up and Log in to the Business Manager Start page.

Click Create a new Business Manager account and fill out the required fieldswith your business details.

Create a Facebook property

Once you've filled out the required information, you'll be prompted to create aproperty for your app. Enter the desired name of the property for your app andclick Go to Monetization Manager.

Next, select the platform you want to monetize.

Note: If your app supports both Android and iOS, you need to addeach of them separately.

Indicate whether or not your app is live and click Submit.

You will be prompted to create an ad placement for your application.Select a format, fill out the form and click Next.

Waterfall

Key Point: Select the Medium Rectangle display format if you plan torequest 300x250, and Banner display format for all othersizes.

Open Bidding

Key Point: Select Banner for all banner sizes, including for 300x250.Facebook does not support the Medium Rectangle display format in openbidding, but does support a flexible width banner with a height of 50,90, or 250 when using the Banner display format.

The next step presents an overview of the placement you created. Take note ofthe Placement ID under the Add placement ID Download dropdmg 3 5 8. section. Additionally, youwill also need your System User Access Token. Simply click theGenerate Token button under the Add system user access token section togenerate it. You will need both the Placement ID and theSystem User Access Token when you set up your ad unit ID.

Note: You only need to generate one token. You can use this token acrossmultiple properties and apps in the AdMob UI once it is created. If you are anexisting publisher on Facebook Audience Network and need to generate a newtoken for your property, follow Facebook'sSystem User Token generationguide.

Step 2: Configure mediation settings for your AdMob ad unit

You need to add Facebook to the mediation configuration for your ad unit. Firstsign in to your AdMob account.

Note: If you're deploying your Unity app to both Android and iOS, you need two AdMobad units, one for each platform.

Android

Navigate to the Mediation tab. If you have an existing mediation groupyou'd like to modify, click the name of that mediation group to edit it,and skip ahead toAdd Facebook Audience Network as an ad source.

To create a new mediation group, select Create Mediation Group.

Enter your ad format and platform, then click Continue.

Give your mediation group a name, and select locations to target.Next, set the mediation group status to Enabled. Then clickAdd Ad Units, which will open up the ad unit selection overlay.

Associate this mediation group with your existing AdMob ad unit.Then click Done. You should now see the ad units card populatedwith the ad units you selected.

Add Facebook Audience Network as an ad source

Waterfall

In the Ad Sources card, select Add Ad Network.

Select Facebook Audience Network. Enable the Optimize switch.Enter the System User Access Token and Property ID obtained in theprevious section. App Access Token is deprecated and can be left blank.Review and check the Authorization checkbox to set upAd Network Optimization (ANO)for Facebook Audience Network. Then enter an eCPM value for FacebookAudience Network and click Continue.

Enter the Placement ID obtained in the previous section.Then click Done.

Current For Facebook 1 1 2020

Finally, click Save.

Note: Ad network optimization takes a few days to gather data to accuratelycalculate eCPM for a mediation network. In the meantime, the ANO status willbe PENDING, so you must manually set an eCPM value for the network.Once the eCPM can be calculated, ANO will automatically start updating theeCPM on your behalf. If the AdMob Dashboard is showing a PENDING orERROR status for more than 72 hours, verify that you have added theSystem User to each of your Properties.

Open Bidding

In the Ad Sources card, select Add Ad Network. SelectFacebook Audience Network (Open Bidding). Enter the Placement IDobtained in the previous section and click Done.

Finally, click Save.

iOS

Navigate to the Mediation tab. If you have an existing mediation groupyou'd like to modify, click the name of that mediation group to edit it,and skip ahead toAdd Facebook Audience Network as an ad source.

To create a new mediation group, select Create Mediation Group.

Enter your ad format and platform, then click Continue.

Give your mediation group a name, and select locations to target.Next, set the mediation group status to Enabled. Then clickAdd Ad Units, which will open up the ad unit selection overlay.

Associate this mediation group with your existing AdMob ad unit.Then click Done.

You should now see the ad units card populated with the ad units youselected.

Add Facebook Audience Network as an ad source

Waterfall

In the Ad Sources card, select Add Ad Network.

Select Facebook Audience Network. Enable the Optimize switch.Enter the System User Access Token and Property ID obtained in theprevious section. App Access Token is deprecated and can be left blank.Review and check the Authorization checkbox to set upAd Network Optimization (ANO)for Facebook Audience Network. Then enter an eCPM value for FacebookAudience Network and click Continue.

Enter the Placement ID obtained in the previous section.Then click Done.

Finally, click Save. Free casino card games no download.

Note: Ad network optimization takes a few days to gather data to accuratelycalculate eCPM for a mediation network. In the meantime, the ANO status willbe PENDING, so you must manually set an eCPM value for the network.Once the eCPM can be calculated, ANO will automatically start updating theeCPM on your behalf. If the AdMob Dashboard is showing a PENDING orERROR status for more than 72 hours, verify that you have added theSystem User to each of your Properties.

Open Bidding

In the Ad Sources card, select Add Ad Network. SelectFacebook Audience Network (Open Bidding). Enter the Placement IDobtained in the previous section and click Done.

Finally, click Save.

Note: Ad network optimization takes a few days to gather data to accuratelycalculate eCPM for a mediation network. In the meantime, the ANO status will bePENDING, so you must manually set an eCPM value for the network.Once the eCPM can be calculated, ANO will automatically start updating the eCPMon your behalf. If the AdMob Dashboard is showing a PENDING or ERRORstatus for more than 72 hours, verify that you have added theSystem User to each of your Properties.

Using rewarded video ads

In the settings for your rewarded video ad unit, provide values for the rewardamount and reward type. Then, to ensure you provide the same reward to the userno matter which ad network is served, check theApply to all networks in Mediation groups box.

If you don't apply this setting, the Facebook adapter defaults to a rewardof type ' (empty string) with a value of 1. The Facebook SDK does notprovide specific reward values for its rewarded video ads.

For more information on setting reward values for AdMob ad units, seeCreate an ad unit.

Step 3: Import the Facebook Audience Network SDK and adapter

Download the latest version of theGoogle Mobile Ads mediation plugin for Facebookand extract the GoogleMobileAdsFacebookMediation.unitypackage from the zipfile.

In your Unity project editor, select Assets > Import Package > Custom Packageand find the GoogleMobileAdsFacebookMediation.unitypackagefile you downloaded. Make sure that all the files are selected and clickImport.

Then, select Assets > Play Services Resolver > Android Resolver > Force Resolve. The Unity Play Services Resolver library will perfromdependency resolution from scratch and copy the declared dependencies into theAssets/Plugins/Android directory of your Unity app.

Step 4: Additional code required

No additional code required for Facebook integration.

Step 5: Test your implementation

See the Testing Audience Network Implementation guideguide for detailed instructions on how to enable Facebook test ads.You can then use the Mediation Test Suiteto verify if your implementation is correct.

That's it! You now have a working mediation integration withFacebook's Audience Network.

Optional steps

EU Consent and GDPR

Under the Google EU User ConsentPolicy, you must ensure that certain disclosures are given to, andconsents obtained from, users in the European Economic Area (EEA) regardingthe use of device identifiers and personal data. This policy reflects therequirements of the EU ePrivacy Directive and the General Data ProtectionRegulation (GDPR). When seeking consent, you must identify each ad networkin your mediation chain that may collect, receive, or use personal data andprovide information about each network's use. Google currently is unable topass the user's consent choice to such networks automatically.

Please review Facebook's guidance forinformation about GDPR and Facebook advertising.

Error codes

If the adapter fails to receive an ad from the Facebook Audience Network,publishers can check the underlying error from the ad response usingResponseInfo under the following classes: Sync checker 3 2016.

Here are the codes and accompanying messages thrown by the Facebook AudienceNetwork adapter when an ad fails to load:

Android

Error codeReason
101Invalid server parameters (e.g. missing Placement ID).
102The requested ad size does not match a Facebook Audience Network supported banner size.
103The publisher must request ads with an Activity context.
104The Facebook Audience Network SDK failed to initialize.
105The publisher did not request for Unified native ads.
106The native ad loaded is a different object than the one expected.
107The Context object used is invalid.
108The loaded ad is missing the required native ad assets.
109Failed to create a native ad from the bid payload.
110The Facebook Audience Network SDK failed to present their interstitial/rewarded ad.
111Exception thrown when creating a Facebook Audience Network AdView object.
1000-9999The Facebook Audience Network returned an SDK-specific error. See Facebook's documentation for more details.

iOS

Error codeReason
101Invalid server parameters (e.g. missing Placement ID).
102The requested ad size does not match a Facebook Audience Network supported banner size.
103The Facebook Audience Network ad object failed to initialize.
104The Facebook Audience Network SDK failed to present their interstitial/rewarded ad.
105Root view controller of the banner ad is nil.
106The Facebook Audience Network SDK failed to initialize.
1000-9999The Facebook Audience Network returned an SDK-specific error. See Facebook's documentation for more details.

Facebook Unity Mediation Plugin Changelog

Version 3.0.0

  • Supports Facebook Android adapter version 6.1.0.0.
  • Supports Facebook iOS adapter version 6.0.0.0.

Version 2.12.0

  • Supports Facebook Android adapter version 5.11.0.0.
  • Supports Facebook iOS adapter version 5.10.1.0.

Version 2.11.1

  • Supports Facebook Android adapter version 5.10.1.0.
  • Supports Facebook iOS adapter version 5.10.1.0.

Version 2.11.0

  • Supports Facebook Android adapter version 5.10.0.0.
  • Supports Facebook iOS adapter version 5.10.0.0.

Version 2.10.0

  • Supports Facebook Android adapter version 5.9.1.0.
  • Supports Facebook iOS adapter version 5.9.0.1.

Version 2.9.2

  • Supports Facebook Android adapter version 5.9.0.2.
  • Supports Facebook iOS adapter version 5.9.0.1.

Version 2.9.1

  • Supports Facebook Android adapter version 5.9.0.1.
  • Supports Facebook iOS adapter version 5.9.0.1.

Version 2.9.0

  • Supports Facebook Android adapter version 5.9.0.0.
  • Supports Facebook iOS adapter version 5.9.0.0.

Version 2.8.1

  • Supports Facebook Android adapter version 5.8.0.1.
  • Supports Facebook iOS adapter version 5.8.0.2.

Version 2.8.0

  • Supports Facebook Android adapter version 5.8.0.0.
  • Supports Facebook iOS adapter version 5.8.0.1.

Version 2.7.1 (Deprecated, use 2.8.0 or newer)

  • Supports Facebook Android adapter version 5.7.1.0.
  • Supports Facebook iOS adapter version 5.7.1.1.

Version 2.7.0 (Deprecated, use 2.8.0 or newer)

  • Supports Facebook Android adapter version 5.7.0.0.
  • Supports Facebook iOS adapter version 5.7.0.0.

Version 2.6.1 (Deprecated, use 2.8.0 or newer)

  • Supports Facebook Android adapter version 5.6.1.0.
  • Supports Facebook iOS adapter version 5.6.1.0.

Version 2.6.0

  • Supports Facebook Android adapter version 5.6.0.0.
  • Supports Facebook iOS adapter version 5.6.0.0.

Version 2.5.1

  • Supports Facebook Android adapter version 5.5.0.0.
  • Supports Facebook iOS adapter version 5.5.1.0.

Version 2.5.0

  • Supports Facebook Android adapter version 5.5.0.0.
  • Supports Facebook iOS adapter version 5.5.0.0.

Version 2.4.1

  • Supports Facebook Android adapter version 5.4.1.1.
  • Supports Facebook iOS adapter version 5.4.0.0.

Version 2.4.0

  • Supports Facebook Android adapter version 5.4.0.0.
  • Supports Facebook iOS adapter version 5.4.0.0.

Version 2.3.2

  • Supports Facebook Android adapter version 5.3.1.2.
  • Supports Facebook iOS adapter version 5.3.2.0.

Version 2.3.1

  • Supports Facebook Android adapter version 5.3.1.0.
  • Supports Facebook iOS adapter version 5.3.2.0.

Version 2.3.0

  • Supports Facebook Android adapter version 5.3.0.0.
  • Supports Facebook iOS adapter version 5.3.0.0.

Version 2.2.0

  • Updated the plugin to support the new open-beta Rewarded API.
  • Supports Facebook Android adapter version 5.2.0.1.
  • Supports Facebook iOS adapter version 5.2.0.1.

Version 2.1.1

  • Supports Facebook Android adapter version 5.1.0.1.
  • Supports Facebook iOS adapter version 5.1.0.0.

Version 2.1.0

  • Supports Facebook Android adapter version 5.1.0.0.
  • Supports Facebook iOS adapter version 5.1.0.0.

Version 2.0.0

Current For Facebook 1 1 2019

  • Supports Facebook Android adapter version 5.0.1.0.
  • Supports Facebook iOS adapter version 5.0.1.0.

Version 1.2.1

  • Supports Facebook Android adapter version 4.99.3.0.
  • Supports Facebook iOS adapter version 4.99.3.0.

Version 1.2.0

  • Supports Facebook Android adapter version 4.99.1.1.
  • Supports Facebook iOS adapter version 4.99.2.0.

Version 1.1.3

  • Supports Facebook Android adapter version 4.28.2.1.
  • Supports Facebook iOS adapter version 4.28.1.2.

Version 1.1.2

  • Fixed a potential conflict with the Unity Ads Unity mediation plugin.

Version 1.1.1

  • Supports Facebook Android adapter version 4.28.2.0.
  • Supports Facebook iOS adapter version 4.28.1.1.

Version 1.1.0

  • Supports Facebook Android SDK version 4.28.1.
  • Supports Facebook iOS SDK version 4.28.1.

Version 1.0.0

Current For Facebook 1 1 24

  • First release!
  • Supports Facebook Android SDK version 4.27.0.
  • Supports Facebook iOS SDK version 4.27.1.




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